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Let There Be Blood by Tina Traverse
Let There Be Blood by Tina Traverse









Maybe I just have to accept Borderlands isn't for me, despite ARPG/FPS being my favorite genres. Again, I'm extremely confused at how they played this and thought it was okay - Is it a bug introduced at launch patch? It certainly doesn't seem like one, so why did they ship it like this? They made a solid attempt this time with improving endgame with Chaos Chambers! Unfortunately, there's an issue with mob density at this point so the vast majority of the time you're only fighting 1-2 enemies at once. This turned the excitement of exploring for new things into somewhat of a drag as you loaded up into generic arena #372 for the 10th time. Unfortunately most of what you find in it are little, repetitive mini arenas similar to the endgame chaos chambers. The overworld is actually pretty neat - I prefer this style over vehicles in any other BL game. As with every borderlands game, there are a few severely broken combos that negate any challenge out of the endgame (which again, don't bother me too much). Using ADS on snipers (sensitivity issue) is straight up broken on PCs, leading me to wonder if they actually playtested the thing on PCs.

Let There Be Blood by Tina Traverse

Some of the classes are clearly better than others (though that never really bothered me). For most of the game Pistols, Rifles, and SMGs are the only real viable weapons. It helps that the main story is likely significantly shorter than B元, forcing FAR less fedex quests where you had to listen to Lilith monologue for 5 minutes.īalance is a nightmare. Luckily the main story is more interesting and mostly takes place within cutscenes. I'm blown away that they didn't add a way to skip any of this dialogue after the reception that B元 got. I found myself tabbing out of the game every time side quest dialogue started, doing something else and tabbing back in. There's no way to skip any of it, so you're just left standing there listening, sometimes minutes at a time to stuff you very likely don't care about. This isn't a game that will deliver gripping side stories (even if the dialogue is good). Unfortunately the game forces you to go through sidequests to reach minimum level requirements, which means sitting through tons of dialogue.

Let There Be Blood by Tina Traverse Let There Be Blood by Tina Traverse

The writing is decent, with the main story being the highlight. My biggest gripe with the game is (once again) the unskippable dialogue/story. TTW has so many fundamental issues with its pacing and balance that I'm super curious if they just push it out the door as early as possible. I feel like the designers at Gearbox are either barely familiar with "good" ARPG game design or just don't fully playtest their games. For me this game will likely be the last I play of the series.











Let There Be Blood by Tina Traverse